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    • Operations on Variables : 2

    • Variables and Types : 1

    • Hello, world! : 0

    Variables and Types

    var i = 0
    println(i)
    var c = 'A'
    println(c)

    Now let’s begin talking about the basic building blocks of computer programs. We’ll show how computers can store data using variables, and discuss how Kotlin distinguishes between different types of data.

    What Computers Are Good At
    What Computers Are Good At

    Computers represent the most powerful tool that humans have ever created. Part of what makes them so useful is that they are good at things that humans are not.

    Over the next few lessons we’ll be discussing several core computer capabilties:

    These abilities form the foundation of everything that computers can do. Even if computers sometimes seem complex—they are actually quite simple. (That doesn’t mean that computer programming or computer science is simple or easy, far from it!)

    Variables
    Variables

    Computers are great at storing information or data. Let’s look at how we can store a single number in a Kotlin program:

    var i: Int = 0

    This code does four things:

    1. It tells the computer that we are going to store data in a variable named i
    2. It tells the computer that the variable i will store integer data (Int)
    3. It tells the computer that the value of i may change (var)
    4. It sets the initial value of i to be zero

    We have declared our first variable! As its name implies, a variable’s value can and usually does change as the program runs.

    var i: Int = 0
    println(i)

    Declaration and Initialization
    Declaration and Initialization

    Technically the statement var i: Int = 0 is combining two things that we can do separately: variable declaration and initialization. Let’s write it out on two separate lines:

    var i: Int // I'm going to use a variable named i to store integers
    i = 0 // I'm setting its initial value to zero
    println(i)

    While we can do it this way, Kotlin will complain if we don’t set an initial value:

    var i: Int
    // Excuse me... what's the initial value of i?
    println(i)

    Run the code above and see what happens. As a result, it’s more common to see the variable declaration and initialization combined into a single statement.

    var i: Int = 0
    println(i)

    Type Inference
    Type Inference

    When we declare and initialize our variable in the same statement, Kotlin does not require that we explicitly provide a type. For example, this:

    var i: Int = 0

    is equivalent to

    var i = 0

    In the second case, Kotlin can infer the type of i from the value that we use to initialize it: 0, an Int, literal. Because this is pretty convenient, we’ll normally omit the unnecessary type notation when we can. There are times when explicit type notation is needed, and we’ll discuss them when we get there.

    Literals
    Literals

    In the code above we also used our first literal—the value 0 that we used to initialize i. A literal is a value that appears directly in your code. Unlike a variable, its value does not change.

    var i = 10 // 10 is an Int literal, i is a variable
    var threshold = 0.5 // 0.5 is a Double literal, threshold is a variable
    var isACat = true // true is a Boolean literal, isACat is a variable
    var favorite = '8' // 8 is a Char literal, favorite is a variable

    Note that in Kotlin, character literals must be enclosed in single (not double) quotes. So this won’t work:

    var favorite: Char = "8"

    But be careful here, since Kotlin’s type inference might “help” you in a way that you don’t expect!

    // notAChar will have its type inferred as String, another Kotlin type we'll learn about soon!
    var notAChar = "8"

    Types
    Types

    All data in Kotlin is represented by combinations of 8 different types of value. These are known as the Kotlin basic types.

    Here are all 8 Kotlin basic types, broken into four categories:

    1. Integer values: Byte, Short, Int, and Long
    2. Floating point values: Float and Double
    3. Boolean values: Boolean
    4. Characters: Char

    Integer Values
    Integer Values

    var bigValue = 88888888
    println(bigValue)

    Kotlin has four different basic types for representing integer values. An integer is a number without a decimal point. So 0, 8, 16, and 333 are all integers, but 8.7, 9.001, and 0.01 are not.

    Why does Kotlin have four different types for representing the same kind of data? Because each can hold a different range of values. Byte variables can store values from -128 to 127, while Int variables can store values from -2,147,483,648 to 2,147,483,647: But Int variables also take up more computer memory. Don’t worry too much about these distinctions now. We’ll almost always use Int variables to store integers in this class.

    Floating Point Values
    Floating Point Values

    var temperature = 82.4
    println(temperature)

    Kotlin provides two types for storing decimal values: Float and Double. Similar to with integer values, Float variables can store a smaller range of values than Double variables. We’ll commonly use a Double when we need to store a floating point value.

    Boolean (or Truth) Values
    Boolean (or Truth) Values

    var learncsonlineRocks = true
    println(learncsonlineRocks)

    In order to make decisions about what to do in our programs, we’ll frequently want to determine whether something is true or false. Variables with Kotlin’s Boolean type can store only two values: true and false.

    Character Values
    Character Values

    var catsInitial = 'X'
    println(catsInitial)

    Finally, Kotlin provides the char type for storing a single character value.

    Solve: Practice with Primitive Types (Practice)

    Created By: Geoffrey Challen
    / Version: 2020.6.0

    Internally, computers represent everything as a number. But they can still store and process all kinds of information—from simple numbers to photos to music to the entire human genome. You'll learn more about how they can do that as you go along.

    In Kotlin, as long as we provide an initial value when we declare a variable the compiler can usually guess—or infer—what the type is. The variable still has a type, and Kotlin will make sure that we don't change its type later. Assigning a type to each variable help us write more correct programs. For example, it doesn't make sense to try and add a boolean value (true or false) to an integer value (1, 2, etc.). But, unlike some other languages, in Kotlin we don't always need to provide an explicit type.

    Let's get practice working with some of Kotlin's simplest or primitive data types. Write a snippet of code—not a function— that:

    • declares a variable (var) count of type Int and initializes it to 88
    • declares a variable named temperature of type Double and initializes it to 14.3
    • declares a variable letter of type Char and initializes it to X
    • declares a variable named isCSAwesome of type Boolean and initializes it to true

    Why Types?
    Why Types?

    Not every programming language requires that you indicate what type of data a variable will hold. For example, this is valid code in the Python programming language:

    i = 0 // Now i is storing an integer...
    i = 10.8 // ...but now it's storing a floating point value!

    So why does Kotlin enforce rules about what type of data each variable holds? Because it allows the computer to help you write correct programs and avoid errors. By keeping track of what type of data a variable holds, Kotlin can help us make sure that certain operations on that variable are valid. This will make more sense as we go, but we can already see these checks at work in a simple case:

    var i = 0

    Solve: Practice with Primitive Types 2 (Practice)

    Created By: Geoffrey Challen
    / Version: 2020.9.0

    Write a snippet of code—not a function—that:

    • declares a variable digit and initializes it to the character 'B'
    • declares a variable named airTemperature and initializes it to 78.8
    • declares a variable score and initializes it to 99
    • declares a variable named semesterHasStarted and initializes it to true

    Representation in the Digital Age
    Representation in the Digital Age

    Examining the basic types, you’ll notice that 6—Byte, Short, Int, Long, Float, and Double—are explicitly for storing numbers. What about Boolean? Well, we represent false as 0 and true as 1.

    That leaves Char as the outlier that doesn’t seem to store a numeric value. But… it does! Here’s how:

    What is shown above is the mapping from numbers to character values. You can see that in action as you use the char type in Kotlin:

    var mystery = 56.toChar() // I can convert an Int to a Char... interesting
    // Can you figure out what value this has? Try printing it...

    The mapping above wasn’t sent down on stone tablets. It was agreed upon at the dawn of the computer age. (And it leaves a lot to be desired, since there are many symbols in many alphabets that are not included!)

    But it makes an important point. Internally, computers store everything as a number. Any non-numeric data must be converted to numeric form—or digitized—before it can be manipulated by a computer.

    We live in the digital age. You enjoy music delivered in a digital format and take photos with a digital camera. You can increasingly enjoy fine art from a distance due to high-resolution scans. One day soon you’ll have a completely digital medical record, consisting of medical information that was itself digitized so that it could be analyzed by a computer. Learning about computer science and programming will allow you to be a full participant in our digital present and future.

    Solve: Practice with Variable Declaration and Initialization 0

    Created By: Geoffrey Challen
    / Version: 2022.6.0

    Write a snippet of code—not a function—that:

    • declares a variable lucky of type Char and initializes it to 8
    • declares a variable named eachDay of type Double and initializes it to 1.0
    • declares a variable age of type Int and initializes it to 88
    • declares a variable named learnCSOnline of type Boolean and initializes it to true

    Note that because Kotlin performs type inference, you can and should solve this problem without explicitly specifying any types.

    CS People: Ada Lovelace
    CS People: Ada Lovelace

    As we teach you the basics of computer science and programming, we’re also going introduce you to computer science people—the humans behind technology’s remarkable achievements.

    It may surprise you, but the first computer program was written long before there was a computer to run it on! But everything about this person and their contributions to computer science is quite remarkable.

    More Practice

    Need more practice? Head over to the practice page.